LethalBreed siege manual Contamination Manual Français

Super Contamination

Contact between a zombie and a living non-zombie entity can transmit an invisible plague. After a long silent incubation, with no detectable clinical sign, it inflicts escalating damage and hunger until the subject dies. Milk, the classic vanilla remedy, is explicitly neutralized against this plague.

Four transmission routes

Vectors
VectorConditions
Contact with a specimenA blow landed on a living non-zombie entity. This is the main route, and the only one whose probability rises with the tier.
A Bomber's filthThe blast throws filth beyond its own lethal reach; the chance falls with distance and rises with how long the fuse burned. No blow is required.
Lingering poolThe filth left on the ground contaminates whoever stands in it, with no blow and no specimen present. One attempt per subject per pool.
Brewed potionA Contamination potion is brewed from an awkward potion and rotten flesh. The pathogen then becomes a weapon, including in throwable form.

The last three routes go through no damage event at all: armour, however complete, changes nothing about them.

Stage 1 · Latent

Infection chance on contact: min(45%, 2% + phase × 3.07%), i.e. 2% at phase 0, up to 45% (cap) from phase 15 onward. Once the subject is contaminated, nothing shows at all: no icon, no damage. The only clue is a brief slowdown (-15%, 2 seconds) at the exact moment of infection. Then, every 5 to 10 in-game days, a roll gives a 2 to 10% chance to trigger the symptoms; between two rolls the latency simply continues, so it usually lasts hundreds of in-game days. /effect clear also cures a latent subject: even with no icon and no other active effect to remove, the command purges the plague state.

Stage 2 · Symptomatic

The plague has 5 severity levels, which rise every 1 to 2 in-game days (15 to 35% chance per roll), with an individual intensity randomized per subject (jitter ×0.7 to ×1.3, two subjects at the same level do not present the same clinical picture). At this stage:

Milk does not cure. Unlike vanilla, a mixin redirects the single removeAllEffects() call made inside ClearAllStatusEffectsConsumeEffect.apply, and arms a thread-local marker (ClearGuard) for the whole duration of that call. The plague state is therefore never removed, there is nothing to reapply at the end of the tick. Only /effect clear actually cures the contamination, a deliberate behavior, documented as such, not an oversight.

Cure and death

Every 2 seconds, if the subject stays crouched, it has a 5 to 8% chance of complete cure, the only passive cure there is. On death, the entire plague state is wiped; if its silhouette reads as a biped (at least 1.75 blocks tall, at most 0.7 wide, at least 2.4 times taller than wide: player, villager, piglin, illager, witch, but also skeleton, enderman or a modded humanoid), it rises again instantly as a zombie (or zombie villager) on the spot, a direct vector of horde expansion. Zombies themselves can never be contaminated.

Configuration

ContaminationConfig
FieldDescriptionDefault
contaminationEnabledEnables the plague.true
contamBaseChanceBase infection chance (phase 0).0.02
contamPhaseScaleChance bonus per phase.0.0307
contamMaxChanceInfection chance cap.0.45
contamSymptomMinDays / MaxDaysDelay between two symptom rolls while latent.5.0 / 10.0 d
contamDamageMin / MaxDamage per symptomatic pulse.0.1 / 0.5 HP
contamIntervalMinSec / MaxSecInterval between pulses.5.0 / 10.0 s
contamMaxLevelMaximum severity level.5
contamCureCheckTicksCure roll frequency (crouched).40 (2s)
contamCureMinPct / MaxPctCure chance per roll.5.0 / 8.0 %
contamReanimateHumanoidsReanimation into a zombie on a humanoid's death.true